My name is Alexander! I'm Lead 3D Artist and I love to create cool 3D content (characters/creatures/weapons). I'm very sensitive and meticulous about my workflow. I believe that the learning from other mistakes is cool and making my own too. I love a growth in everything!
- Creating character's concepts and sketches
- Creating high-poly, mid-poly low-poly models for game engine (Unity)
- Deals with 3D artists and animators, programmers and game designer about:
1) Integrating asset's in game engine (texturing, lighting)
2) Correct old models.
3) Topology's creating for animation's tasks
- Brainstorms
1. Creating 3D character, environment and prop models for cinematic production and game development's products:
- Airport City;
- Trade Island;
- Gun of Booms;
- The New Mystery Manor;
- Paradise Island.
2. Preparing models for rendering and animations;
3. Correction old models at every work stage.
- Creating sketches, processing up to the final state;
- The transformation of sketches into 3D model (sculping, modelling, retopology, map baking, optimisation of the game engine);
- Creating sketches hard-surfaces - model environment
- Creating high poly and low poly character models;
- Baking and creating Textures
Space Universe on STEAM: https://store.steampowered.com/app/479180/Space_Universe/