Website powered by
Alexander Vodar
Alexander Vodar
Art Director| Lead 3D
Moscow, Russia

Summary

My name is Alexander! I'm Lead 3D Artist and I love to create cool 3D content (characters/creatures/weapons). I'm very sensitive and meticulous about my workflow. I believe that the learning from other mistakes is cool and making my own too. I love a growth in everything!

Skills

Rendering3D PrintingCharacter ModelingDigital SculptingGame DesignGame DevelopmentPBR TexturingTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Photoshop
Photoshop
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Houdini
Houdini
V-Ray
V-Ray
Asana
Asana

Productions

    • Video Game
      THE EPIC
    • Year
      2020
    • Role
      3D Artist | Art Manager
    • Company
      Far Far Games
    • Video Game
      Fujitive
    • Year
      2017
    • Role
      3D Character Artist
    • Company
      Heartbit Studio
    • Video Game
      Space Universe
    • Year
      2015
    • Role
      3D Character Artisrt
    • Company
      Space Universe

Experience

  • 3D Character Artist at Sinistrum Games
    Moscow, Russia
    December 2019 - May 2020

    - Creating character's concepts and sketches

    - Creating high-poly, mid-poly low-poly models for game engine (Unity)

    - Deals with 3D artists and animators, programmers and game designer about:

    1) Integrating asset's in game engine (texturing, lighting)

    2) Correct old models.

    3) Topology's creating for animation's tasks

    - Brainstorms

  • 3D Artist at Game Insight
    Russia, Moscow, Russia
    June 2018 - June 2019

    1. Creating 3D character, environment and prop models for cinematic production and game development's products:

    - Airport City;

    - Trade Island;

    - Gun of Booms;

    - The New Mystery Manor;

    - Paradise Island.

    2. Preparing models for rendering and animations;

    3. Correction old models at every work stage.

  • 3D Character Artist at Heartbit Studio
    Minsk, Belarus
    January 2016 - January 2017

    - Creating sketches, processing up to the final state;

    - The transformation of sketches into 3D model (sculping, modelling, retopology, map baking, optimisation of the game engine);

    - Creating sketches hard-surfaces - model environment

  • 3D Character Artist at Space Universe
    Kiev, Ukrane, Ukraine
    March 2015 - August 2015

    - Creating high poly and low poly character models;

    - Baking and creating Textures

    Space Universe on STEAM: https://store.steampowered.com/app/479180/Space_Universe/